Agility of the Adder

The Hero becomes double jointed and can dislocate and relocate their shoulders and hips at will to complete contortionist feats. Independent muscle control allows them to move along the ground extremely fast. They can move into and out of small spaces with ease.

Adder_Agility.jpg

For this level of power consider the hero to have a ‘movement power’ the rank of which effectively adds onto their endurance or agility for calculating top speed, especially in constricted environments. This ability is not hampered by confined spaces, dense woodlands or intricate pipework systems etc. They achieve this by considering the power to have a limited from of shape changing, whereby they can alter their body proportion. note that total mass/size doesn’t change

At Typical

consider the hero to have 25% ‘shrinking ability’ in terms of fitting through small spaces (note that total size does not decrease, instead the hero elongates and reshapes to fit the space)

The hero can easily pass through a hole /pipe 20" (50cm) across

At Amazing

consider the hero to have 50% ‘shrinking ability’ in terms of fitting through small spaces (note that total size does not decrease, instead the hero elongates and reshapes to fit the space)

The hero can easily pass through a hole /pipe 10" (25cm) across

At Unearthly

consider the hero to have 75% ‘shrinking ability’ in terms of fitting through small spaces (note that total size does not decrease, instead the hero elongates and reshapes to fit the space)

The hero can easily pass through a hole /pipe 5" (12cm) across

Notes on use of multiple animal powers at a time:- the hero cannot replicate the strength of the anaconda and is unable to constrict their enemies whilst this power is active

Animal Mimicry

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Agility of the Adder

Knights of Albion stealthH NikMak